Wednesday, 26 August 2026

Season Five - Prologue

A Year of War

For one year, the war has consumed Cerilia.

The six bearers of the Crowns of Dominion have stood at the head of a vast alliance, joined by some of the last great Elven and Dwarven realms. For twelve months, armies have marched, fortresses have fallen, and thousands have died in the long struggle to reach the Gorgon.

Now, at last, the final battle approaches.

From the south, the Anuirean armies, joined by Elven and Dwarven forces, have fought their way through the mountain passes. Every mile has been paid for in blood.

From the east, the Brecht fleets have supported the invasion, while armies push through Khurin Azur and Dauren, opening another front against the Gorgon's lands.

From the west, the Rjuven have marched from Jentilak into the ruined lands of the Giantdowns, bringing yet another army against the Gorgon.

From the north, the Vos have unleashed their aerial forces. Riders on wyverns and dragonnels have crossed the skies, accompanied by two ancient silver dragons—the parents of King Gregor. Their infantry has followed by sea, sailing through the Krakennauricht to join the invasion.

And from the south-east, the Khinasi and Masetian armies have made remarkable use of the Ruide River, transporting men and supplies rapidly through the Giantdowns and into the Gorgon's Crown. Their advance is protected from above by the allied dragons, the young Belzekyr and his mother, Tuornen.

For a year, the armies of Cerilia have converged on a single destination.

Kal-Saitharak.

The fortress of the Gorgon.

The armies are finally in position. The last great offensive is about to begin.

But before the final battle, there is one last gathering.

The Gathering at Seaharrow

Our story begins not on the battlefield, but one year earlier—or rather, in the days immediately before the final assault.

At Seaharrow, in Boeruine, the seat of Regall, the great rulers of Cerilia gather beneath one roof.

The six bearers of the Crowns of Dominion are present.

Kings and queens.

Princes and generals.

Elven lords and Dwarven kings.

Commanders who have spent a year fighting their way toward this moment.

For the first time in generations, the greatest powers of Cerilia stand together with a single purpose:

to destroy the Gorgon.

Maps cover the tables. Messengers move constantly through the halls. Generals argue over routes, supply lines and the final assault. Outside, thousands of soldiers fill the camps surrounding Seaharrow.

But there is another reason for the gathering.

Four of the great figures of the age are about to marry.

Their unions are not merely matters of love or politics. They are acts of defiance against the war that awaits them. Each marriage ensures that a bloodline will continue should its bearer fall in the coming battle.

For tomorrow, they march toward the Gorgon.

And none of them knows who will return.

Tonight, however, there is music in Seaharrow.

Tonight, there are weddings.

Tonight, kings and queens put aside their crowns of war for crowns of another kind.

And tomorrow, the final campaign begins.

Tuesday, 13 January 2026

Session 119 - End of Season Four

Heroes (lvl 16): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Autumn

The heroes inspect the Void Closets, opening two narrow chambers that each contain a Sphere of Annihilation. The rooms are traps of absolute destruction, and even brief exposure leaves lasting pain. The spheres are left undisturbed, sealed away once more.

They continue to the Vortex Bridge, a chamber of shifting tiles suspended over a raging gravitational well. Each misstep drags body and spirit toward crushing force, but through trial and careful pattern, the correct path is found and crossed.

Beyond it lies an underwater trench mirage. Illusory oceans surround the heroes as they move through a dream of crushing depths. A sentient shark drifts through the false sea, offering strange, unsettling wisdom before allowing them to pass.

At last, the heroes reach the prison of the genies, the final threshold before the Suncrown. Four beings wait within—djinni, dao, marid, and efreeti—bound as the last guardians of the relic. They cannot allow the crown to be taken, yet they listen as the heroes present Nura as its rightful heir.

The argument sways three of the genies, but the efreeti of fire demands proof. A duel is called. Nura accepts and emerges victorious, sparing her opponent rather than destroying them. Mercy, not domination, proves her claim.

With their duty fulfilled, the genies are released from their ancient bonds and fade from the world. The Suncrown is finally claimed, resting in the hands of the one it was always meant to serve.

LEVEL UP!

Tuesday, 6 January 2026

Session 118

Heroes (lvl 16): Deet, Rhys, Hassan, Ryel

676 MR - Autumn

The heroes enter the Hall of Discordance, a long chamber where magic and sound intertwine. Along the walls, enchanted instruments rest in carefully carved niches, each humming with restrained power.

At the far end of the hall, sealed doors await a performance worthy of passage. Mere noise is not enough—the magic demands mastery. The heroes rise to the challenge, and it is Rhys who succeeds where the others falter. His performance resonates through the hall, and the doors finally open.

Beyond them lies an ancient library, heavy with dust and silence. Five statues of eagle-headed men stand watch among the shelves, unmoving and severe. When the heroes reach for the books, the guardians respond. Stone animates, wings spread, and battle erupts among the stacks.

The statues are shattered one by one, their vigilance ending in ruin. In the aftermath, the heroes search the library’s remains, recovering several magical scrolls and tomes—fragments of knowledge wrested from a place that no longer remembers its keepers.

Tuesday, 23 December 2025

Session 117

Heroes (lvl 16): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Autumn

The heroes hold all four artifacts needed to open the way to the Temple of the Suncrown. Drawn by their combined power, they travel into the desert, where an ancient elemental obelisk waits beneath the sun.

At its base, the artifacts are placed into four sealed sockets. The obelisk awakens, and in the distance a rocky formation trembles as three doors open along its face.

The first proves to be a deception, a false passage meant to mislead. The second is sealed by shifting runes and layered enchantments. The heroes solve the magical puzzle and force the way open.

Inside, the temple answers intrusion with violence. Two trapped chambers test precision and resolve, but the heroes endure and press forward.

They emerge into a hall of silent jade statues. The stillness breaks as the statues animate and attack. Stone shatters under steel and spell, and the guardians are destroyed.

Tuesday, 9 December 2025

The Magian (dead)

 


Awnshegh

Little is known about the Magian's history. People know that he arrived from the east, most probably Djaper. He has come forth with little about his history, making him an enigma. The Magian did gather his ghost knights together in Djaper and came to Cerilia on a boat. There he defeated the ruler of Pipyret and absorbed his bloodline. He is allied with the Raven and the Gorgon, but the alliance seems to be one of convenience.

Session 116 - killed by Ryel

Session 116

Heroes (lvl 15): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Summer

The Heroes descend into the shadow beneath the Black Mirage, stepping through an obsidian gate that cracks open only when each of them speaks a truth they would rather abandon. Inside, the air turns cold and thin. Masks carved from shadowglass float in a silent gallery, each one replaying the death of someone the Magian has consumed. The echoes strain at the Heroes’ resolve, but they push through and find the staircase spiraling downward into darkness.

The sanctum’s heart waits below: a vastchamber threaded with strands of blood-red and shadow-black energy. Each thread pulses like a vein, anchoring the Magian’s sorcery to places far beyond this ruin. The Heroes carve through the web, unraveling the power that feeds him, while rift-born creatures melt out of the air to stop them. The chamber trembles as more of the threads snap.

At the center stands the shattered plinth, holding a fragment of twilight shaped like glass—the last relic they need. As the Heroes approach, the shadows condense into the Magian himself. Cloaked in runes and smoke, he descends upon them with a wave of blood magic and impossible force.

The battle twists the chamber around them. Spells warp into illusions. Reality fractures. When his body collapses, he reforms as a creature of pure void, striking with killing precision. But even this final shape falters. When the Magian falls at last, the relic fuses before their eyes into its true form: the Mirror of Dusk.

The sanctum begins to implode, dragging itself into a vortex of sand and darkness. The Heroes race up the collapsing stairway, dodging shards of obsidian and bending gravity, until they burst through the crumbling gate just as the sanctum collapses behind them.

Breathing desert air again, they hold the final relic.

The genie seals will be next.

LEVEL UP!

Tuesday, 2 December 2025

Session 115

Heroes (lvl 15): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Summer

The Heroes enter the Necropolitan Frontier, where the desert abruptly gives way to a borderland that refuses to decay. Bones lie exposed but unrotted, bleached clean yet unnervingly intact. Dust storms rise and collapse in silence. The land feels held in suspension, waiting for a command that never comes. As the Heroes advance, skeletal guardians shamble from half-buried ruins, animated not by life but by a cold, ritual stillness. They cut through the patrols and press deeper toward the Magian’s domain.

They soon reach the Ossuary-River, a wide channel of drifting bone fragments flowing like water, carried by magic rather than current. To cross, the Heroes must navigate shifting barges of fused ribs and shattered skulls while skeletal remnants rise from the churning mass to pull them under. The crossing becomes a brutal struggle against the dead and the river itself, but the Heroes force their way through and climb the far bank as the bone-tide roars behind them.

Beyond the river lies the Failed Ascension Pit—an enormous crater surrounded by broken pillars carved with failed incantations. In its center stands a ritual cage, the remnants of an abandoned attempt at immortality. The Magian’s lesser experiments, twisted undead that never achieved form or will, crawl from the walls and attack with desperate hunger. The Heroes fight through the malformed horrors, finally silencing the last of the failed creations.

With the pit cleared, the path to the Magian’s true sanctum opens beneath a cracked slab of obsidian. The Heroes descend into darkness, leaving the Necropolitan Frontier behind as they prepare to confront the architect of this frozen, deathless land.