Tuesday, 26 August 2025

Session 110

Heroes (lvl 14): Deet, Ryel, Hassan, Horgin, Rhys, Nura

676 MR - Spring

... coming soon ...

Wednesday, 20 August 2025

Session 109 - The Suncrown

Heroes (lvl 14): Deet, Ryel, Hassan, Horgin, Rhys, Nura

676 MR - Spring

The Heroes gather in Dorotheas, the sea-born capital of Hassan’s realm, where they meet with Lord Thalion to plan their next great expedition. The council turns to a single prize: the Suncrown, the sielshegh-encrusted diadem that embodies rulership over the people of Basaïa. Thalion reveals its resting place, hidden behind four elemental seals woven by ancient genies. To break them, four relics must be recovered — each held within the hoards of dreaded awnsheghlien: the Basilisk, the Lamia, the Sphinx, and the Magian.

The Heroes set their course for the lands of the Basilisk, a cursed canyon where none return. There they encounter the canyon nomads, who refuse to aid strangers without proof of worth. Through trials of survival, endurance, and faith in Avani, goddess of the sun, the Heroes win their trust and earn a map that guides them toward the monster’s lair.

As they press deeper into the valley, they find a landscape littered with statues — men, beasts, even entire warbands frozen in stone. One figure draws their attention: a paladin of Avani, petrified for more than a century while on her own quest for the Obsidian Eye, the relic tied to the Basilisk’s hoard. The Heroes break her curse, and she warns them of the creature’s true danger — a gaze that can sweep across many at once, turning all to stone in an instant.

The air grows foul with sulfur as they near a cluster of caverns. The ground trembles with thunderous hooves, and from the haze emerge brazen gorgons, iron beasts with molten cores. Their charge shakes the canyon walls. The Heroes draw their weapons, ready to face the guardians of the Basilisk’s domain.

Monday, 18 August 2025

Session 108

Heroes (lvl 13): Deet, Ryel, Gregor, Alyona, Voron

675 MR - Winter

Wyrm's Rest, Realm of Tuornen

The Heroes prepare for the awakening of the ancient dragon Tuornen. Deet and Voron remain by the petrified wyrm’s side, while the rest of the company positions themselves thirty miles away, waiting within a cavern chosen as a refuge and a cage should the dragon’s fury prove unrestrained.

With a surge of magic, Deet dissolves the petrification, scales shifting and eyes flaring as Tuornen breathes once more after a century of stone-bound slumber. At the same moment, Voron calls upon his spells to signal Alyona, who unleashes the Orb of Dragonkind. Compelled by its ancient power, Tuornen takes wing toward the mountains, Deet and Voron clinging to her tail from their dragonnels as they hurtle through the skies in her wake.

The dragon arrives at the cavern, bewildered but not enraged, her massive form looming in the shadows. There, her son Belzekyr awaits, lending the moment both tension and gravity.

The Heroes approach with care—offering reverence, promises of treasure, and the bond of shared purpose. They speak of Raizhadik, the ancient dragon who razed the Giantdowns and once slew Tuornen’s mate. The words strike true. Old hatred stirs, and vengeance steels her resolve. At last, Tuornen sets aside suspicion and accepts her place once more as the protector of Tuornen, now an ally bound by honor and cause.

LEVEL UP!

Session 107

Heroes (lvl 13): Deet, Ryel, Gregor, Alyona, Voron

675 MR - Winter

Castle Targov, Realm of Zoloskaya

The heroes and their allies study the Orb of Dragonkind, probing its mysteries. Alyona steps forward and seizes it, bending its dangerous will to her own.

Their search for further aid reveals the legend of the Pool of Wounds, a sacred place once used by the followers of Kriesha and Belinik to forge weapons against dragons. Old tales tell of a clan who stood against Vore Lekiniskiy with blades blessed by its waters, protecting a village that was eventually annihilated by the dragon.

The heroes journey to the ruins of that village and find it trapped in a time-loop, its people reliving the final hour before Vore’s fiery destruction. They investigate the strange phenomenon and uncover a tower where a shaman of Belinik struggles endlessly against a demon. Long ago, the shaman bargained with the creature, binding the village in an endless cycle.

The heroes shatter the pact and slay the balor, breaking the curse. The ghost of the shaman lingers, possessing Voron long enough to reveal the true location of the Pool of Wounds.

At the pool, the heroes discover a warband of vos berserkers seeking to claim the site’s power. Battle erupts, and when blood spills into the sacred waters, ancient dragon bones rise, coiling into the form of a dracolich. After a brutal struggle, the heroes prevail over both berserkers and undead wyrm. At last, the pool is theirs, and their armaments are blessed with dragon-slaying power.

Session 106

Heroes (lvl 13): Deet, Ryel, Gregor, Alyona, Voron

675 MR - Winter

Castle Targov, Realm of Zoloskaya

Deet, Ryel, and Gregor return to the cold lands of Vosgaard, bringing with them Belzekyr, son of the petrified dragon of Tuornen. At Castle Targov they summon the realm’s rulers — the Ersheghlien Karol and Ekaterina — and the high leaders of the Temple of Might, Alyona and Voron. Together they weigh the peril of awakening an ancient wyrm whose temper may be death itself.

In private, Deet seeks counsel from Alyona about her barrenness. Through prayer, Alyona communes with her goddess and returns with a grim truth: Deet carries a curse laid upon her for defying Kriesha. Only atonement can lift it, though the path is shrouded in silence. The goddess offers no guidance, only the demand.

The council turns its focus to the dragon. Through lore both mundane and arcane they uncover mention of a relic — the Orb of Dragonkind — a vessel of power said to summon and even command dragons. The last whisper of it points to the lair of Vore Lekiniskiy, the Dragon of the Vstaive Peak.

The heroes set forth and descend into the cavernous lair. There, amid the stench of brimstone, the Orb rests within the chest of a towering iron golem, half-submerged in a molten pool. An ancient salamander coils through the lava, its heat and fury bound in alliance with the construct. The battle is long and merciless, fire and steel clashing against mortal will. At last the golem is shattered and the salamander slain. From the ruin, the Orb of Dragonkind is seized — its surface alive with a dangerous, beckoning light.

Session 105 - In the meanwhile...

Heroes (lvl 13): Deet, Ryel, Gregor

675 MR - Winter

Imperial Palace, City of Anuire

In the absence of Empress Amani, Ryel and Deet confer with Lady Erin, the appointed Regent of Anuire. Their petition is bold: to release the dragon of Tuornen from its petrified slumber, a creature bound in stone for nearly a century. Lady Erin does not forbid the attempt, but she demands assurances — should the wyrm rise in fury rather than gratitude, there must be means to contain its wrath.

To seek such knowledge, Deet summons her husband, King Gregor Targov, to the capital. His house, bound by ancient dragonblood, knows more of such creatures than any other. A reception is held in Gregor’s honor, during which he crosses paths with the enigmatic Anomander. Their exchange is courteous yet veiled, for Gregor senses the dark elf’s words conceal truths too dangerous to name.

Later that night, Ryel meets Anomander in secret. The curse of Azrai stirs within Ryel’s veins, growing stronger, threatening to consume him in bloodlust. Anomander offers a solution — a way to master the hunger. But the price is grave: when the time comes, Ryel must take Anomander’s place in the Shadowfell, to stand against Azariel, the fallen angel, whose power grows unchecked in the dark. The dark elf yearns for freedom in the mortal world, but someone must remain to hold the balance in the Shadows. With inevitability pressing in, Ryel accepts the bargain.

Thursday, 14 August 2025

Session 104

Heroes (lvl 16): Vladimir, Dafaelyn, Amani, Regall, Gunnar, Varri

676 MR - Autumn

The heroes cross the shattered causeway into the Ice Queen’s citadel, its towers glittering like spears of crystal against a dark sky. The throne room lies ahead, vast and cold, its floor a mosaic of white marble veined with frost. At its center stands no queen in mortal form—only a colossal ice dragon, her scales shimmering like frozen moonlight, her eyes alight with murderous fury.

The battle begins in a storm of wings and claws. Her breath, a cone of pure winter, sweeps across the hall, freezing stone and steel alike. The thunder of her steps rattles the pillars; each tail strike sends shards of marble flying. The very air is so cold it burns.

As the fight rages, her magic begins to twist the battlefield. Razor-sharp icicles crash from the ceiling. Sheets of ice erupt from the floor, forcing the heroes to adapt or be trapped. The roar of the blizzard drowns all but the clash of weapons and the shouts of defiance.

The heroes press on, every strike carving through ancient magic. The dragon’s rage only grows—wings buffet them like hurricanes, her talons tear at the marble. But the tide turns when Gunnar charges through the chaos, his blade glowing in the stormlight. With one final, crushing blow, he pierces the Ice Queen’s heart.

Her roar echoes once, then fades. The magic in her veins flows into Gunnar, sealing him as her conqueror. Her colossal body collapses, shattering the frostbound floor. The citadel groans as its foundation gives way, towers and walls crumbling into the abyss.

When the snow clears, the battle is over. Huralla the Archdruid approaches, her voice solemn.

The Ice Queen is gone. But to the east, the Gorgon waits—and his shadow falls long across the land.

LEVEL UP!