Tuesday, 13 January 2026

Session 119

Heroes (lvl 16): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Autumn

The heroes inspect the Void Closets, opening two narrow chambers that each contain a Sphere of Annihilation. The rooms are traps of absolute destruction, and even brief exposure leaves lasting pain. The spheres are left undisturbed, sealed away once more.

They continue to the Vortex Bridge, a chamber of shifting tiles suspended over a raging gravitational well. Each misstep drags body and spirit toward crushing force, but through trial and careful pattern, the correct path is found and crossed.

Beyond it lies an underwater trench mirage. Illusory oceans surround the heroes as they move through a dream of crushing depths. A sentient shark drifts through the false sea, offering strange, unsettling wisdom before allowing them to pass.

At last, the heroes reach the prison of the genies, the final threshold before the Suncrown. Four beings wait within—djinni, dao, marid, and efreeti—bound as the last guardians of the relic. They cannot allow the crown to be taken, yet they listen as the heroes present Nura as its rightful heir.

The argument sways three of the genies, but the efreeti of fire demands proof. A duel is called. Nura accepts and emerges victorious, sparing her opponent rather than destroying them. Mercy, not domination, proves her claim.

With their duty fulfilled, the genies are released from their ancient bonds and fade from the world. The Suncrown is finally claimed, resting in the hands of the one it was always meant to serve.

LEVEL UP!

Tuesday, 6 January 2026

Session 118

Heroes (lvl 16): Deet, Rhys, Hassan, Ryel

676 MR - Autumn

The heroes enter the Hall of Discordance, a long chamber where magic and sound intertwine. Along the walls, enchanted instruments rest in carefully carved niches, each humming with restrained power.

At the far end of the hall, sealed doors await a performance worthy of passage. Mere noise is not enough—the magic demands mastery. The heroes rise to the challenge, and it is Rhys who succeeds where the others falter. His performance resonates through the hall, and the doors finally open.

Beyond them lies an ancient library, heavy with dust and silence. Five statues of eagle-headed men stand watch among the shelves, unmoving and severe. When the heroes reach for the books, the guardians respond. Stone animates, wings spread, and battle erupts among the stacks.

The statues are shattered one by one, their vigilance ending in ruin. In the aftermath, the heroes search the library’s remains, recovering several magical scrolls and tomes—fragments of knowledge wrested from a place that no longer remembers its keepers.

Tuesday, 23 December 2025

Session 117

Heroes (lvl 16): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Autumn

The heroes hold all four artifacts needed to open the way to the Temple of the Suncrown. Drawn by their combined power, they travel into the desert, where an ancient elemental obelisk waits beneath the sun.

At its base, the artifacts are placed into four sealed sockets. The obelisk awakens, and in the distance a rocky formation trembles as three doors open along its face.

The first proves to be a deception, a false passage meant to mislead. The second is sealed by shifting runes and layered enchantments. The heroes solve the magical puzzle and force the way open.

Inside, the temple answers intrusion with violence. Two trapped chambers test precision and resolve, but the heroes endure and press forward.

They emerge into a hall of silent jade statues. The stillness breaks as the statues animate and attack. Stone shatters under steel and spell, and the guardians are destroyed.

Tuesday, 9 December 2025

The Magian (dead)

 


Awnshegh

Little is known about the Magian's history. People know that he arrived from the east, most probably Djaper. He has come forth with little about his history, making him an enigma. The Magian did gather his ghost knights together in Djaper and came to Cerilia on a boat. There he defeated the ruler of Pipyret and absorbed his bloodline. He is allied with the Raven and the Gorgon, but the alliance seems to be one of convenience.

Session 116 - killed by Ryel

Session 116

Heroes (lvl 15): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Summer

The Heroes descend into the shadow beneath the Black Mirage, stepping through an obsidian gate that cracks open only when each of them speaks a truth they would rather abandon. Inside, the air turns cold and thin. Masks carved from shadowglass float in a silent gallery, each one replaying the death of someone the Magian has consumed. The echoes strain at the Heroes’ resolve, but they push through and find the staircase spiraling downward into darkness.

The sanctum’s heart waits below: a vastchamber threaded with strands of blood-red and shadow-black energy. Each thread pulses like a vein, anchoring the Magian’s sorcery to places far beyond this ruin. The Heroes carve through the web, unraveling the power that feeds him, while rift-born creatures melt out of the air to stop them. The chamber trembles as more of the threads snap.

At the center stands the shattered plinth, holding a fragment of twilight shaped like glass—the last relic they need. As the Heroes approach, the shadows condense into the Magian himself. Cloaked in runes and smoke, he descends upon them with a wave of blood magic and impossible force.

The battle twists the chamber around them. Spells warp into illusions. Reality fractures. When his body collapses, he reforms as a creature of pure void, striking with killing precision. But even this final shape falters. When the Magian falls at last, the relic fuses before their eyes into its true form: the Mirror of Dusk.

The sanctum begins to implode, dragging itself into a vortex of sand and darkness. The Heroes race up the collapsing stairway, dodging shards of obsidian and bending gravity, until they burst through the crumbling gate just as the sanctum collapses behind them.

Breathing desert air again, they hold the final relic.

The genie seals will be next.

LEVEL UP!

Tuesday, 2 December 2025

Session 115

Heroes (lvl 15): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Summer

The Heroes enter the Necropolitan Frontier, where the desert abruptly gives way to a borderland that refuses to decay. Bones lie exposed but unrotted, bleached clean yet unnervingly intact. Dust storms rise and collapse in silence. The land feels held in suspension, waiting for a command that never comes. As the Heroes advance, skeletal guardians shamble from half-buried ruins, animated not by life but by a cold, ritual stillness. They cut through the patrols and press deeper toward the Magian’s domain.

They soon reach the Ossuary-River, a wide channel of drifting bone fragments flowing like water, carried by magic rather than current. To cross, the Heroes must navigate shifting barges of fused ribs and shattered skulls while skeletal remnants rise from the churning mass to pull them under. The crossing becomes a brutal struggle against the dead and the river itself, but the Heroes force their way through and climb the far bank as the bone-tide roars behind them.

Beyond the river lies the Failed Ascension Pit—an enormous crater surrounded by broken pillars carved with failed incantations. In its center stands a ritual cage, the remnants of an abandoned attempt at immortality. The Magian’s lesser experiments, twisted undead that never achieved form or will, crawl from the walls and attack with desperate hunger. The Heroes fight through the malformed horrors, finally silencing the last of the failed creations.

With the pit cleared, the path to the Magian’s true sanctum opens beneath a cracked slab of obsidian. The Heroes descend into darkness, leaving the Necropolitan Frontier behind as they prepare to confront the architect of this frozen, deathless land.

Wednesday, 26 November 2025

Session 114

Heroes (lvl 15): Deet, Horgin, Rhys, Nura, Hassan, Ryel

676 MR - Summer

The Heroes push deeper into the ruin and enter the Hall of Echoes, where whispered fragments of their past lives swirl around them—memories twisted, rearranged, or spoken by voices not their own. They steady themselves and continue forward, refusing the illusions’ pull.

Ahead waits the Bridge of Paradox, a grand stone span that does not truly exist. Recognizing the deception, the Heroes step off the false path and walk across the empty air on an invisible bridge revealed only through their certainty.

They reach a door that is not a door, a frame opening onto nothing. Understanding the nature of the trial, they close their eyes and walk forward, trusting the unseen. The temple shifts, accepting them, and they pass through unharmed.

In the Court of Sands, the Sphinx finally reveals herself—vast, ancient, and hostile. Her riddles give way to violence, and the chamber becomes a storm of claws, magic, and swirling golden dust. After a brutal battle, the Heroes bring the Beast of Paradox down. As her body collapses, the Sunfire Ankh, a relic formed from her very skeleton, emerges from the remains.

But the victory is brief. The temple begins to fill with cascading sand as the ancient structure unravels. The Heroes flee through collapsing corridors, escaping into the desert light with the third genie relic secured. Only one remains.