Friday, 8 August 2025

Session 103

The Battle of Frostfall Vale

Heroes (lvl 16): Vladimir, Dafaelyn, Amani, Regall, Gunnar, Varri

676 MR - Autumn

The warhorns sound across the frozen expanse as King Gunnar’s bannerlords clash with the Ice Queen’s armies. Snow churns under charging cavalry, spears shatter against frost giant shields, and the air is thick with the bite of winter’s magic. At the heart of the Vale, Archdruid Huralla leads a sacred ritual to break the Ice Queen’s hold on the land, guarded by the heroes as the storm closes in.

The first altar, bound to the strength of the earth, trembles beneath waves of yetis. Steel and spell hold the line, until roots burst from the frozen ground, creating walls of living wood to shield the druids.

The second altar awakens the winds of spring. Frost giants crash through the blizzard, swinging tree-sized axes, but are driven back by summoned gusts that strip away the veil of snow, revealing the battlefield in stark, cold clarity.

Then the third altar calls for sunlight—an impossible warmth in this cursed vale. It is then that King Trevan himself rides forth, his magic shaking the earth and tearing through the lines. The battle becomes a desperate race: each moment the druids work, Trevan hurls destruction at them, trying to shatter the ritual.

At last, sunlight pierces the storm for the first time in decades. The Ice Queen’s magic falters. In that golden light, the heroes face Trevan in the final duel. The fight is brutal, the air alive with the crash of spells and steel. And then—Amani calls down lightning from the clearing sky. The bolt strikes true, and her father falls, his body crumpling into the snow as the storm begins to break.

In the glacier-bound palace of the Ice Queen, a shattering cry echoes across the frozen wastes. The death of her king is felt through the very fabric of her magic, and her fury blooms into a storm that swallows the horizon. The Pale Throne will not wait long.

Tuesday, 29 July 2025

Session 102

Heroes (lvl 16): Vladimir, Dafaelyn, Amani, Regall, Gunnar, Varri

676 MR - Autumn

The heroes descend the spiral staircase into the ancient druidic shrine, their breath clouding in the frigid air. The walls are carved with vines and runes now glazed in frost. Ghostly figures emerge from the mist—spirits of long-dead druids who whisper that the way forward is sealed until the altars of Summer, Spring, and Autumn are restored. Each altar stands frozen and lifeless, its power smothered by the Ice Queen’s magic. Through ritual, offerings, and raw elemental force, the heroes rekindle their flames: Summer with fire and life, Spring with renewal and flowing water, Autumn with harvest and decay. One by one, the altars flare to life, and the ancient magic stirs once more.

Beyond the shrine, an immense door of interwoven roots and stone blocks the path, its surface pulsing faintly with druidic power. From within the door emerges a twisted figure—Yevan, a once-revered druid now fused into the shrine itself. His body is a terrible blend of flesh, stone, and wood, his voice a hollow echo of the grove’s pain. The battle is brutal, roots lashing out and stone fists striking with primal fury, but the heroes prevail. As Yevan’s body crumbles to soil and splinters, the door creaks open, revealing a tunnel glittering with ice.

In the final chamber, Huralla stands suspended in a crystalline stasis field, her body frozen mid-motion, her expression serene yet trapped. The air hums with layered enchantments: frost, shadow, and a distortion of time itself. The heroes decipher the riddle etched into the walls, balancing light to pierce the shadow, motion to undo the frost, and the memory of the seasons to restore the natural flow of time. When the last sigil fades, the stasis shatters in a shower of frost, and Huralla collapses into their arms, free at last.

Her voice trembles with urgency as she warns them: the Ice Queen knows of their victory over Taliesin. Her fury spreads like a storm, and her armies are already on the march. The final war has begun.

Tuesday, 22 July 2025

Session 101

Heroes (lvl 16): Vladimir, Dafaelyn, Amani, Regall, Gunnar, Varri

676 MR - Autumn

The heroes return to the Silverhead Mountains, brought back by Dafaelyn’s word of recall. But their homecoming is far from peaceful. Word quickly reaches them: Archdruid Huralla has been taken. The Ice Queen, furious over the death of her son Taliesin and the shattering of his illusions, has struck back in vengeance.

That night, Amani receives a chilling message through a dream spell. Her father warns her of the Queen’s wrath—and her demand. If the assassin of Taliesin is not delivered to her, there will be no mercy. But Varri, who struck the final blow, will not be sacrificed. The heroes steel themselves for the battle ahead.

They journey to Huralla’s sacred grove, where the surviving druids gather in quiet desperation. There, they learn the truth: ice creatures descended upon the grove, shattering its defenses and vanishing with the Archdruid. Faint remnants of frost magic still cling to the trees and stones.

Following this trail, the heroes find their way to an ancient druidic site, long abandoned and now twisted by foreign power. The sacred stones are choked with rime and unnatural cold. As the party dispels the corrupting magic, a terrible consequence is unleashed—three ice devils emerge, guardians left by the Ice Queen to punish any who interfere.

A fierce battle erupts under a frozen sky. Blades clash, magic roars, and in the end, the devils are destroyed. With their defeat, the sigil of imprisonment they guarded cracks apart.

Then, the true path is revealed.

The mosaic floor of the old druidic circle ripples like water before hardening into stone steps, spiraling down into darkness. Somewhere below, Huralla waits. The heroes descend, ready to face whatever the Ice Queen has prepared for them.

Tuesday, 15 July 2025

Session 100

Heroes (lvl 15): Vladimir, Dafaelyn, Gunnar, Varri

676 MR - Summer

The shadow echo of Queen Llaedra has been destroyed. With her fall, the illusions blanketing the lost city of Lluabraight fade away, revealing its true form beneath. No longer fragmented by illusion, the city stands still and beautiful—yet all roads now point to one place: Mirravain, the tower at the city's heart, where Taliesin’s magic still lingers.

As the heroes ascend through the tower’s winding halls, they pass through layers of enchantment that reveal glimpses of Taliesin’s past. They see his frustration—his talent unmatched, but unrecognized. They witness his secret audience with the Gorgon, where he was offered forbidden shadow magic in exchange for loyalty. They see his journey to the Mirror Portal, a strange liminal realm where he bound himself to ancient elven magic and reshaped his very soul.

But Taliesin does not merely show his past—he tries to seduce the heroes, weaving powerful enchantments that present each of them with a vision of their deepest desires. One by one, the heroes are tested. One by one, they reject the dream, shattering his illusions with unwavering resolve.

In the tower’s heart lies the Hall of Mirrors, a shifting labyrinth where reflections turn hostile. Faced with warped copies of themselves, the heroes battle in a disorienting arena of glass and light. The fight is brutal and chaotic, but they emerge victorious, their mirrored foes shattered to dust.

At last, they confront Taliesin in his sanctum—alone, surrounded by glimmering veils of illusion and enchantment. The final duel is a mental and magical storm. Taliesin bends the battlefield to his will, cloaking himself in phantom images, planting false thoughts and false fears. But the heroes carry the Shard of Truth, and with it, they anchor themselves in reality.

After a fierce battle of wits, will, and magic, the illusionist falls. It is Varri who strikes the final blow, tearing through the last veil. In that moment, Taliesin’s essence unravels, and his bloodline—unnaturally empowered by his pacts—is claimed.

With Taliesin’s death, his illusions across the land collapse. The veil is lifted not just from Lluabraight, but from the waking world as well. The heroes stand once more beneath the ancient stars. Queen Llaedra greets them one final time, her city restored to clarity. Though she was deceived by Taliesin, her gratitude remains. As thanks, she bestows upon the party the Horn of Lluabraight—a call to arms that will summon her and her armies during the final war against the Gorgon.

Yet peace is fleeting. With her son’s schemes undone, the Ice Queen prepares to strike. Her illusions no longer shield her armies. Her vengeance will be swift.

LEVEL UP!

Wednesday, 2 July 2025

Session 99

Heroes (lvl 15): Vladimir, Dafaelyn, Amani, Regall, Gunnar, Varri

676 MR - Summer

Emerging from the restored Court of Nine Ribbons, the heroes are greeted once more by Queen Llaedra — radiant, serene, and solemn. Though her city has been preserved in the Feywild only for a few decades, a storm has been growing beneath its dreamlike surface. Llaedra senses a distortion in the city’s magic — a wound she cannot explain.

She believes it is Taliesin’s doing. The sorcerer, armed with stolen fragments of ancient magic, has twisted the very soul of Lluabraight. In her own image, a reflection has been formed — but one warped by spite, grief, and rage. She does not know its name, only that it waits in the deepest chamber of the Feywild ruins: the Court of Thorns.

The heroes descend into this overgrown ruin, where shattered moonlight filters through thorned canopies and ancient music plays on spectral strings. Here, an eerie masquerade is already underway — a court of fey memories and phantoms wearing masks of forgotten selves. Each hero must choose to wear or refuse a mask — each mask a symbol of their inner weakness: fear, ambition, regret, or pride.

The court tests them not with blades, but with reflection. Ghosts of old decisions. Shadows of paths not taken. Doubts spoken aloud. The Shard of Truth they carry pulses in response, revealing lies woven into the illusions, cutting through the glamour.

At last, in the heart of the Court, she appears — the being who should not exist. A twisted echo of Queen Llaedra, birthed by Taliesin’s dark arts. She does not speak, but her hatred crackles in the air. Wreathed in lightning and spectral energy, the creature lashes out with brutal claws of light and shadow. She is no illusionist — she is raw power, fury incarnate.

The battle is fierce. She warps the terrain with surges of fey energy, tears open memory-phantoms to distract, and assaults the mind with searing bolts of moonlight-charged lightning. But the heroes endure. One by one, they anchor themselves with the Shard of Truth — grounding their resolve in memory and meaning.

As the Arch-Hag falls, she lets out a final, wordless scream — not of rage, but of pain. A spark of recognition flashes in Llaedra’s eyes as she arrives too late. She says nothing of what she sees, only lowers her gaze and weaves the echo into mist.

With the Court of Thorns dissolving around them, the way to Taliesin stands clear. The city stirs. The end approaches.

Wednesday, 25 June 2025

Session 98

Heroes (lvl 15): Vladimir, Dafaelyn, Gunnar, Varri

676 MR - Summer

After stepping through the portal hidden in the heart of the ancient forest, the heroes arrive in Lluabraight—now adrift in the Feywild, suspended in a dreamlike haze. The city glimmers with ethereal beauty, but its form is fragmented, shaped more by memory and illusion than stone and wood.

The heroes begin their journey through shifting streets and echoing corridors, where familiar paths rearrange themselves unless the city's old rites are honored. They encounter phantoms of the past—memory-echoes of long-departed elves—offering cryptic clues and emotional truths that guide or mislead.

Their destination is the Court of the Nine Ribbons, the spiritual and magical heart of ancient Lluabraight. To reach it, they must navigate enchantments, distinguish truth from illusion, and rekindle the city’s forgotten virtues: Wisdom, Grace, Honor, Joy, and others left unnamed, each one linked to a moment of choice.

At the Court, they confront a terrible guardian—a beast shaped from pure illusion and silence: the Moonlight Maw. Defeating it unlocks the city’s heart. By restoring its memory, the heroes earn the Shard of Truth—a metaphysical anchor, the only thing that can shield their minds from Taliesin’s masterful deceptions in the final battle to come.

Wednesday, 11 June 2025

Session 97

Heroes (lvl 15): Vladimir, Dafaelyn, Amani, Regall, Gunnar, Varri

676 MR - Summer

The Realm of Dhoesone reels under the assault of the Gorgon’s armies. The Heroes wage a desperate, retreating battle against the orog legions, who are now bolstered by arcane forces unlike any seen in living memory—vast illusions and enchantments laced with powerful realm magic.

Alongside Queen Niobhe, the Heroes begin their investigation. The source of the enemy's magic is soon revealed: Taliesin, the Queen’s own traitorous son, has turned to fey magic to augment his power. By tracing the distorted ley-lines that carry these enchantments across the land, they uncover a disturbing truth—the magic originates from the long-lost ruins of Lluabraight, the ancient elven kingdom once thought forgotten.

Determined to confront the threat, the Heroes weave a potent spell to travel the ley-lines themselves. They arrive in Lluabraight, not to find ruins, but memories—haunting, half-dreamed echoes of the elven past. Within these reveries, they learn that Taliesin has deceived the dreaming remnants of Lluabraight and carved a path to the Feywild through their illusions.

Deep within the ruins, they discover the shattered mirror portal, now transformed into a guardian of living reflections. In a fierce battle, the Heroes overcome this shifting entity. Upon its defeat, the guardian reforms—restoring the ancient portal, now gleaming with ethereal energy.

The path to the Feywild lies open.