Spring 618 MR
The Heroes face hill giants guards, and fearsome trolls, and they finally challenge Ghuralli. Nathanael breaks its iron body with the help of a magical rod. But Ghuralli's lair seems to be the holding place of something even more terrible. A magical seal holds something ancient, and the Heroes, hoping in a powerful ally, break the seal.
What comes out of the magical prison is most definitely not friendly, and, as the whole compound falls apart, the Brotherhood escapes, while an ancient evil is now free to roam Cerilia.
Ghuralli's armies, now without leadership, fall under the Brotherhood's troops and the powerful magic of Samiah, Huralla, and Regall, who lends his powers to defeat undead to the cause.
After a glorious victory, the Heroes ponder the possibility to immediately invade Haldallen. But hordes of undead storm out of the region, flowing into Caer Cwnnar, Boganhaarn, Skansoeren, and Trondelaag.
Now the Brotherhood faces a difficult choice: will they send help to the almost defenseless regions, or will they press the attack on Haldallen?
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