Heroes (lvl 14): Deet, Ryel, Hassan, Horgin, Rhys, Nura
676 MR - Spring
The Heroes gather in Dorotheas, the sea-born capital of Hassan’s realm, where they meet with Lord Thalion to plan their next great expedition. The council turns to a single prize: the Suncrown, the sielshegh-encrusted diadem that embodies rulership over the people of Basaïa. Thalion reveals its resting place, hidden behind four elemental seals woven by ancient genies. To break them, four relics must be recovered — each held within the hoards of dreaded awnsheghlien: the Basilisk, the Lamia, the Sphinx, and the Magian.
The Heroes set their course for the lands of the Basilisk, a cursed canyon where none return. There they encounter the canyon nomads, who refuse to aid strangers without proof of worth. Through trials of survival, endurance, and faith in Avani, goddess of the sun, the Heroes win their trust and earn a map that guides them toward the monster’s lair.
As they press deeper into the valley, they find a landscape littered with statues — men, beasts, even entire warbands frozen in stone. One figure draws their attention: a paladin of Avani, petrified for more than a century while on her own quest for the Obsidian Eye, the relic tied to the Basilisk’s hoard. The Heroes break her curse, and she warns them of the creature’s true danger — a gaze that can sweep across many at once, turning all to stone in an instant.
The air grows foul with sulfur as they near a cluster of caverns. The ground trembles with thunderous hooves, and from the haze emerge brazen gorgons, iron beasts with molten cores. Their charge shakes the canyon walls. The Heroes draw their weapons, ready to face the guardians of the Basilisk’s domain.
No comments:
Post a Comment